选择将接收轨迹的粒子比例。
使用介于 0 与 1 之间的值,其中 0 不会将轨迹添加到任何粒子,而 1 会将轨迹添加到所有粒子。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValueRatio = 1.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
main.startSize = 0.1f;
var trails = ps.trails;
trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var trails = ps.trails;
trails.ratio = hSliderValueRatio;
}
void OnGUI()
{
GUI.Label(new Rect(25, 40, 100, 30), "Ratio");
hSliderValueRatio = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueRatio, 0.0f, 1.0f);
}
}