用于基于生命周期控制粒子沿 X 轴速度的曲线。
另请参阅:MinMaxCurve。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValueX = 1.0f;
public float hSliderValueY = 1.0f;
public float hSliderValueZ = 1.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var velocityOverLifetime = ps.velocityOverLifetime;
velocityOverLifetime.enabled = true;
velocityOverLifetime.space = ParticleSystemSimulationSpace.World;
AnimationCurve curve = new AnimationCurve();
curve.AddKey(0.0f, 0.0f);
curve.AddKey(1.0f, 1.0f);
ParticleSystem.MinMaxCurve minMaxCurve = new ParticleSystem.MinMaxCurve(1.0f, curve);
velocityOverLifetime.x = minMaxCurve;
velocityOverLifetime.y = minMaxCurve;
velocityOverLifetime.z = minMaxCurve;
var psr = GetComponent<ParticleSystemRenderer>();
psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, making it easier to see the size
}
void Update()
{
var velocityOverLifetime = ps.velocityOverLifetime;
velocityOverLifetime.xMultiplier = hSliderValueX;
velocityOverLifetime.yMultiplier = hSliderValueY;
velocityOverLifetime.zMultiplier = hSliderValueZ;
}
void OnGUI()
{
GUI.Label(new Rect(25, 40, 100, 30), "X");
GUI.Label(new Rect(25, 80, 100, 30), "Y");
GUI.Label(new Rect(25, 120, 100, 30), "Z");
hSliderValueX = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueX, -50.0f, 50.0f);
hSliderValueY = GUI.HorizontalSlider(new Rect(55, 85, 100, 30), hSliderValueY, -50.0f, 50.0f);
hSliderValueZ = GUI.HorizontalSlider(new Rect(55, 125, 100, 30), hSliderValueZ, -50.0f, 50.0f);
}
}