用于粒子渲染的网格数。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps;
private ParticleSystemRenderer psr;
void Start() {
ps = GetComponent<ParticleSystem>();
psr = GetComponent<ParticleSystemRenderer>();
psr.renderMode = ParticleSystemRenderMode.Mesh;
psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") });
}
void OnGUI() {
GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString());
}
}