钳制最小粒子大小。
微小粒子可能会导致锯齿,不会在视觉方面对场景有所贡献,同时仍会占用性能。使用此设置可确保它们在屏幕上始终保持最小大小。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps;
private ParticleSystemRenderer psr;
public float minSize = 0.0f;
public float maxSize = 1.0f;
void Start() {
ps = GetComponent<ParticleSystem>();
psr = GetComponent<ParticleSystemRenderer>();
var main = ps.main;
main.startSize = new ParticleSystem.MinMaxCurve(0.1f, 5.0f);
}
void Update() {
psr.minParticleSize = minSize;
psr.maxParticleSize = maxSize;
}
void OnGUI() {
GUI.Label(new Rect(25, 40, 200, 30), "Minimum Screen Space Size");
GUI.Label(new Rect(25, 80, 200, 30), "Maximum Screen Space Size");
minSize = GUI.HorizontalSlider(new Rect(245, 45, 100, 30), minSize, 0.0f, 1.0f);
maxSize = GUI.HorizontalSlider(new Rect(245, 85, 100, 30), maxSize, 0.0f, 1.0f);
}
}