设置由轨迹模块用于将轨迹附加到粒子的材质。
另请参阅:ParticleSystem.trails。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps;
public float hSliderValueRatio = 1.0f;
void Start() {
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
main.startSize = 0.1f;
var trails = ps.trails;
trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update() {
var trails = ps.trails;
trails.ratio = hSliderValueRatio;
}
void OnGUI() {
GUI.Label(new Rect(25, 40, 100, 30), "Ratio");
hSliderValueRatio = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueRatio, 0.0f, 1.0f);
}
}