Profiler.GetTotalUnusedReservedMemoryLong

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public static long GetTotalUnusedReservedMemoryLong ();

Returns

long 预留池中未使用的内存量。如果性能分析器不可用,则返回 0。

Description

当 Unity 需要分配内存时,Unity 会在池中分配内存以供使用。此函数返回这些池中未使用的内存量。


function Update() {
    Debug.Log("Total Reserved memory by Unity: " + Profiling.Profiler.GetTotalReservedSizeLong() + "Bytes");
    Debug.Log("- Allocated memory by Unity: " + Profiling.Profiler.GetTotalAllocatedSizeLong() + "Bytes");
    Debug.Log("- Reserved but not allocated: " + Profiling.Profiler.GetTotalUnusedReservedLong() + "Bytes");
}