在前一帧中调用 Begin/End 对的次数。(只读)
计数器表示前一帧中已完成或正在运行的性能分析块的数量。
using UnityEngine;
using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour
{
Recorder materialSetPass;
void Start()
{
materialSetPass = Recorder.Get("Material.SetPassFast");
materialSetPass.enabled = true;
}
void Update()
{
if (materialSetPass.isValid)
Debug.Log("Material SetPass count: " + materialSetPass.sampleBlockCount);
}
}