命中的对象的变换。
另请参阅:Transform 类。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public Vector2 direction;
void Update()
{
//Cast a ray in the direction specified in the inspector.
RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);
//If something was hit.
if (hit.collider != null)
{
Transform objectHit = hit.transform;
//Display the name of the parent of the object hit.
Debug.Log(objectHit.parent.name);
}
}
}