矩形的宽度(从 X 位置进行测量)。
设置此属性也会更改 xMax。
using UnityEngine;
public class RectExample : MonoBehaviour
{
// Use this for initialization
void Start()
{
Rect rect = new Rect(10, 10, 50, 30);
Debug.Log("width = " + rect.width); // prints: width = 50
rect.width = 20;
Debug.Log("new max x = " + rect.xMax); // prints: new max x = 30
}
}