Transform 的本地空间中计算的矩形。
Unity automatically attaches these to UI elements. Manipulate aspects of the rectangle in the Inspector such as the position, dimensions, rotation, and scale.
using UnityEngine;
public class Example : MonoBehaviour
{
RectTransform rectTransform;
void Start()
{
//Fetch the RectTransform from the GameObject
rectTransform = GetComponent<RectTransform>();
}
void OnGUI()
{
//The Label shows the current Rect settings on the screen
GUI.Label(new Rect(20, 20, 150, 80), "Rect : " + rectTransform.rect);
}
}