renderId | RenderProbe 方法返回的表示 RenderID 的整数。 |
bool
如果渲染已完成,则返回 true,否则返回 false。
另请参阅:timeSlicingMode
检查探针是否已完成时间切片渲染。
using UnityEngine;
using System.Collections;
public class UpdateProbeEvery2Seconds : MonoBehaviour
{
private int RenderId = -1;
private ReflectionProbe TheProbe;
public RenderTexture TargetTexture;
IEnumerator Start()
{
TheProbe = GetComponent<ReflectionProbe>();
// set the probe to render in time-slicing mode and make sure all faces of the cubemap render the same frame.
TheProbe.timeSlicingMode = UnityEngine.Rendering.ReflectionProbeTimeSlicingMode.AllFacesAtOnce;
while (true)
{
yield return new WaitForSeconds(2.0f);
// render the probe over several frames and blit into TargetTexture once finished.
RenderId = TheProbe.RenderProbe(TargetTexture);
}
}
void Update()
{
if (TheProbe.IsFinishedRendering(RenderId))
{
// Probe has finished rendering, do something with the render texture
}
}
}