RenderTexture.autoGenerateMips

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public bool autoGenerateMips ;

Description

如果设置了该标志,则自动生成多级渐进纹理级别。

When a render texture is with mipmaps (useMipMap), then by default rendering into it generates all the mipmap levels. The mipmap generation happens after rendering into this render texture; when active render target is switched to some other render texture.

若要手动渲染到 Mip 级别,或控制生成多级渐进纹理的时机(通过 GenerateMips),请将该变量设置为 false。 默认值为 true。

另请参阅:useMipMapGenerateMips