public bool enabled ;

Description

如果启用,则使渲染的 3D 对象可见。


using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }

// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;

// Enable renderer accordingly rend.enabled = oddeven; } }