如果启用,则使渲染的 3D 对象可见。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public Renderer rend;
void Start()
{
rend = GetComponent<Renderer>();
rend.enabled = true;
}
// Toggle the Object's visibility each second.
void Update()
{
// Find out whether current second is odd or even
bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;
// Enable renderer accordingly
rend.enabled = oddeven;
}
}