控制重力是否影响该刚体。
如果设置为 false,则刚体将呈现失重状态。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Collider coll;
void Start() {
coll = GetComponent<Collider>();
coll.isTrigger = true;
}
void OnTriggerEnter(Collider other) {
if (other.attachedRigidbody)
other.attachedRigidbody.useGravity = false;
}
}