点 /worldPoint/(全局空间)处刚体的速度。
计算速度时,GetPointVelocity 会考虑到刚体的 angularVelocity。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Rigidbody rb;
void Start() {
rb = GetComponent<Rigidbody>();
}
Vector3 CalcWheelVelocity(Vector3 localWheelPos) {
return rb.GetPointVelocity(transform.TransformPoint(localWheelPos));
}
}