允许您设置向导的错误文本。
另请参阅:ScriptableWizard.OnWizardUpdate
Error String on a ScriptableWizard window.
// Creates a simple Wizard window and prints an error
// string until you set the number to 5
using UnityEngine;
using UnityEditor;
public class ErrorString : ScriptableWizard
{
public int number = 0;
[MenuItem("Example/Show Error String")]
static void CreateWindow()
{
ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close");
}
void OnWizardUpdate()
{
helpString = "Set The number to 5";
if (number != 5)
errorString = "The number has to be set to 5!";
else
errorString = "";
}
}