Terrain.SampleHeight

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public float SampleHeight (Vector3 worldPosition);

Description

在相对于地形空间的给定位置(以世界空间定义)进行高度采样。


using UnityEngine;

public class ExampleScript : MonoBehaviour { void LateUpdate() { Vector3 pos = transform.position; pos.y = Terrain.activeTerrain.SampleHeight(transform.position); transform.position = pos; } }