世界空间中变换的蓝轴。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public float thrust;
public Rigidbody rb;
void Start() {
rb = GetComponent<Rigidbody>();
}
void Update() {
rb.AddForce(transform.forward * thrust);
}
}
另一个示例:
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public float angleBetween = 0.0F;
public Transform target;
void Update() {
Vector3 targetDir = target.position - transform.position;
angleBetween = Vector3.Angle(transform.forward, targetDir);
}
}