相对于父变换旋转的变换旋转。
Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.localEulerAngles for modifying the rotation as euler angles.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
transform.localRotation = Quaternion.identity;
}
}