返回层级视图中最顶层的变换。
(永远不返回 null;如果该变换没有父级,则返回自身。)
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnCollisionEnter(Collision collision) {
if (collision.transform.root != transform.root)
print("The colliding objects are not in the same hierarchy");
}
}