将过渡的 Graphic。
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour
{
public Image newImage;
public Button btnMain;
void SomeFunction()
{
//Displays the sprite transitions on the image when the transition to Highlighted,pressed or disabled is made.
btnMain.targetGraphic = newImage;
}
}