eventData | 通常由 EventSystem 发送的 EventData。 |
评估当前状态并过渡至按下状态。
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method.
{
//Do this when the mouse is clicked over the selectable object this script is attached to.
public void OnPointerDown(PointerEventData eventData)
{
Debug.Log(this.gameObject.name + " Was Clicked.");
}
}