eventData | 通常由 EventSystem 发送的 EventData。 |
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerEnterHandler// required interface when using the OnPointerEnter method.
{
//Do this when the cursor enters the rect area of this selectable UI object.
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("The cursor entered the selectable UI element.");
}
}