流式传输一个 AssetBundle,它可以包含项目文件夹中的任意类型的资源。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
IEnumerator Start()
{
WWW www = new WWW("http://myserver/myBundle.unity3d");
yield return www;
// Get the designated main asset and instantiate it.
Instantiate(www.assetBundle.mainAsset);
}
}
另请参阅:AssetBundle 类。