返回从下载的数据生成的不可读的 Texture2D(只读)。
与 texture 相同,但将纹理标记为不可读,以有效地释放系统内存。
另请参阅:TextureImporter.isReadable。
// Get the latest webcam shot from outside "Friday's" in Times Square
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
IEnumerator Start()
{
// Start a download of the given URL
WWW www = new WWW(url);
// Wait for download to complete
yield return www;
// assign texture
Renderer renderer = GetComponent<Renderer>();
renderer.material.mainTexture = www.textureNonReadable;
}
}