暂停摄像机。
创建 WebCamTexture 前请 调用 Application.RequestUserAuthorization。
// Starts a camera and assigns the texture to the current renderer.
// Pauses the camera when the "Pause" button is clicked and released.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public WebCamTexture webcamTexture;
void Start()
{
webcamTexture = new WebCamTexture();
Renderer renderer = GetComponent<Renderer>();
renderer.material.mainTexture = webcamTexture;
webcamTexture.Play();
}
void OnGUI()
{
if (webcamTexture.isPlaying)
if (GUILayout.Button("Pause"))
webcamTexture.Pause();
else if (GUILayout.Button("Play"))
webcamTexture.Play();
}
}