启动摄像机。
创建 WebCamTexture 前请 调用 Application.RequestUserAuthorization。
// Starts the default camera and assigns the texture to the current renderer
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Start()
{
WebCamTexture webcamTexture = new WebCamTexture();
Renderer renderer = GetComponent<Renderer>();
renderer.material.mainTexture = webcamTexture;
webcamTexture.Play();
}
}