停止摄像机。
创建 WebCamTexture 前请 调用 Application.RequestUserAuthorization。
// Starts a camera and assigns the texture to the current renderer.
// Stops the camera when the "Stop" button is clicked and released.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public WebCamTexture webcamTexture;
void Start()
{
webcamTexture = new WebCamTexture();
webcamTexture.Play();
Renderer renderer = GetComponent<Renderer>();
if (webcamTexture.isPlaying)
renderer.material.mainTexture = webcamTexture;
}
void OnGUI()
{
if (webcamTexture.isPlaying)
if (GUILayout.Button("Stop"))
webcamTexture.Stop();
}
}