主风力。
它产生轻微变化的风压。
// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree
using UnityEngine;
public class ExampleScript : MonoBehaviour
{
void Start()
{
var wind = gameObject.AddComponent<WindZone>();
wind.mode = WindZoneMode.Spherical;
wind.radius = 10.0f;
wind.windMain = 3.0f;
wind.windTurbulence = 0.5f;
wind.windPulseMagnitude = 2.0f;
wind.windPulseFrequency = 0.01f;
}
}