Oculus 的输入
XR API 参考

Daydream Controllers

Unity natively supports the Daydream Controller, and uses the UnityEngine.Input to read the axis and button values from the controller. Tracking data for the Daydream Controller is exposed via the XRNode system.

命名约定和检测

When properly configured and connected to the Android device, the Daydream Controller appears in the list that UnityEngine.Input.GetJoystickNames returns. It appears as the Daydream Controller - Right or Daydream Controller - Left, depending on the Daydream controller’s handedness setting (in the Daydream application settings).

Unity Input System Mappings

硬件功能 Unity 按钮 ID Unity 轴 ID Unity Axis Value When Pressed
1 - TouchPad Vertical Left - Axis 1
Right - Axis 4
–1 is up, 1 is down
1 - TouchPad Horizontal Left - Axis 2
Right - Axis 5
–1 is left, 1 is right
1 - TouchPad Touch Left - Button 18
Right - Button 19
1 - TouchPad Click Left - Button 16
Right - Button 17
2 - App Button Left - Button 2
Right - Button 0
3 - Menu (Reserved)
5 - Volume (Reserved)
Oculus 的输入
XR API 参考