Global Illumination Profiler 显示实时全局光照 (GI) 子系统的统计信息以及在所有工作线程中消耗的 CPU 时间。GI 由 Unity 中的一个名为 Enlighten 的中间件进行管理。请参阅有关全局光照的文档以了解更多信息。
Name | Description |
Total CPU Time | Total Enlighten CPU time across all threads. |
Probe Update Time | Time spent updating Light Probes. |
Setup Time | Time spent in the Setup stage. |
Environment Time | Time spent processing Environment lighting. |
Input Lighting Time | Time spent processing input lighting. |
Systems Time | Time spent updating Systems. |
Solve Tasks Time | Time spent running radiosity solver tasks. |
Dynamic Objects Time | Time spent updating Dynamic GameObjects. |
Time Between Updates | Time between Global Illumination updates. |
Other Commands Time | Time spent processing other commands. |
Blocked Command Write Time | Time spent in blocked state, waiting for command buffer. |
Blocked Buffer Writes | Number of writes to the command buffer that were blocking. |
Total Light Probes | Total number of Light Probes in the Scene. |
Solved Light Probes | Number of solved Light Probes since the last update. |
Probe Sets | Number of Light Probe sets in the Scene. |
Systems | Number of Enlighten Systems in the Scene. |
Pending Material GPU Renders | Number of Albedo/Emission renders queued for rendering on the GPU. |
Pending Material Updates | Number of Material updates waiting to get processed. |
2017–08–30 Page published with limited editorial review
New feature in 2018.2 NewIn20182