Animator.rightFeetBottomHeight

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public float rightFeetBottomHeight ;

Description

获取右脚底部高度。

using UnityEngine;

public class Example : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>(); }

void LateUpdate() { if (animator) { Vector3 rightFootT = animator.GetIKPosition(AvatarIKGoal.RightFoot); Quaternion rightFootQ = animator.GetIKRotation(AvatarIKGoal.RightFoot);

Vector3 rightFootH = new Vector3(0, -animator.rightFeetBottomHeight, 0);

Vector3 pos = rightFootT + rightFootQ * rightFootH; Debug.Log(pos); } } }