Animator.PlayInFixedTime

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public void PlayInFixedTime (string stateName, int layer= -1, float fixedTime= float.NegativeInfinity);
public void PlayInFixedTime (int stateNameHash, int layer= -1, float fixedTime= float.NegativeInfinity);

Parameters

stateName状态名称。
stateNameHashThe state hash name. If stateNameHash is 0, it changes the current state time.
layer层的索引。如果 layer 为 -1,则播放第一个具有给定状态名称或哈希的状态。
fixedTime时间偏移(以秒为单位)。

Description

播放一个状态。

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.