AssetBundleRecompressOperation

class in UnityEngine

/

Inherits from:AsyncOperation

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Description

Asynchronous AssetBundle recompression from one compression method and level to another.

Variables

humanReadableResultA string describing the recompression operation result (Read Only).
inputPathPath of the AssetBundle being recompressed (Read Only).
outputPathPath of the resulting recompressed AssetBundle (Read Only).
resultResult of the recompression operation.
successTrue if the recompress operation is complete and was successful, otherwise false (Read Only).

Inherited members

Variables

allowSceneActivationAllow Scenes to be activated as soon as it is ready.
isDone操作是否已完成?(只读)
priorityPriority 允许您调整执行异步操作调用的顺序。
progress获取操作进度。(只读)

Events

completed操作完成时调用的事件。即使操作能够同步完成,也将在下一帧调用在创建它的调用所在的帧中注册的事件处理程序。如果处理程序是在操作完成后注册的,并且已调用 complete 事件,则将同步调用该处理程序。