AssetModificationProcessor

class in UnityEditor

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Description

AssetModificationProcessor 允许您保存在 Unity 内部编辑过的 序列化资源和场景。

此函数可防止 Unity 写入资源以与需要锁定文件的 Perforce 等 VCS 解决方案集成。

此函数可用作回调,用于确定资源的保存时间。然后,您可以执行 运行代码生成器等操作。

Messages

IsOpenForEdit当 Unity 检查资源以确定是否应禁用编辑器时,则会调用此方法。
OnWillCreateAssetUnity calls this method when it is about to create an Asset you haven't imported (for example, .meta files).
OnWillDeleteAsset当 Unity 即将从磁盘中删除资源时,则会调用此方法。
OnWillMoveAssetUnity calls this method when it is about to move an Asset on disk.
OnWillSaveAssetsThis is called by Unity when it is about to write serialized assets or Scene files to disk.