AssetModificationProcessor 允许您保存在 Unity 内部编辑过的 序列化资源和场景。
此函数可防止 Unity 写入资源以与需要锁定文件的
Perforce 等 VCS 解决方案集成。
此函数可用作回调,用于确定资源的保存时间。然后,您可以执行
运行代码生成器等操作。
IsOpenForEdit | 当 Unity 检查资源以确定是否应禁用编辑器时,则会调用此方法。 |
OnWillCreateAsset | Unity calls this method when it is about to create an Asset you haven't imported (for example, .meta files). |
OnWillDeleteAsset | 当 Unity 即将从磁盘中删除资源时,则会调用此方法。 |
OnWillMoveAsset | Unity calls this method when it is about to move an Asset on disk. |
OnWillSaveAssets | This is called by Unity when it is about to write serialized assets or Scene files to disk. |