public string assetPath ;

Description

要导入的资源的路径名称。

using UnityEngine;
using UnityEditor;

// Automatically sets Textures settings upon first import and prints the // path from where is being imported

class CustomImportSettings : AssetPostprocessor { void OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); TextureImporter importer = (TextureImporter)assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }