将此函数添加到一个子类中,以在导入模型(.fbx、.mb 文件等)之前获取通知。
借助此函数,您可以通过代码控制导入设置。
using UnityEngine; using UnityEditor;
// Disable import of materials if the file contains // the @ sign marking it as an animation. public class Example : AssetPostprocessor { void OnPreprocessModel() { if (assetPath.Contains("@")) { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.importMaterials = false; } } }