Description

将此函数添加到一个子类中,以在纹理导入器运行之前获取通知。

This lets you set up default values for the import settings.

Use this callback if you want to change the compression format of the texture.

using UnityEngine;
using UnityEditor;

// Automatically convert any texture file with "_bumpmap" // in its file name into a normal map.

class MyTexturePostprocessor : AssetPostprocessor { void OnPreprocessTexture() { if (assetPath.Contains("_bumpmap")) { TextureImporter textureImporter = (TextureImporter)assetImporter; textureImporter.convertToNormalmap = true; } } }