public static Unity.Jobs.JobHandle ScheduleBatch (NativeArray<CapsulecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

Parameters

commandsA NaviveArray of CapsulecastCommands to perform.
resultsA NavtiveArray of RaycastHit where the result of commands are stored.
minCommandsPerJob应在单个作业中执行的最小作业数。
dependsOnA jobHandle of a job that must be completed before performing capsule casts.

Returns

JobHandle Returns a JobHandle of the job that will performs the capsule casts.

Description

Schedules a batch of capsule casts which are performed in a job.