在发生碰撞时 CharacterController 移动的方向。
这是在发生碰撞时 CharacterController 移动的方向。可使用它来寻找向被接触的刚体施加力的合理方向。
Note that this is not necessarily the same as the movement vector passed to CharacterController.Move or CharacterController.SimpleMove. The CharacterController uses a sequence of motions to perform a move in accordance with the move direction and the step Offset, in order to step over obstacles. moveDirection will be the direction of the motion during which the collision was detected.
using UnityEngine;
public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveDirection); } }