键入的字符。
Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain
a character, only Event.keyCode.
另请参阅:Event.keyCode。
using UnityEngine;
public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } } }