Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.
You must call Dispose once you have finished using a UnityWebRequest object, regardless of whether the request succeeded or failed.
安全起见,通常最好的做法是采用 using statement 确保正确清理 [UnityWebRequest],以防存在未捕获的异常。
using UnityEngine; using UnityEngine.Networking; using System.Collections;
public class MyExampleBehaviour : MonoBehaviour { public IEnumerator Start() { using (UnityWebRequest request = UnityWebRequest.Get("http://my-website.com")) { yield return request.Send(); Debug.Log("Server responded: " + request.downloadHandler.text); } } }