Description

Script interface for the Particle System Shape module.

Configures the initial positions and directions of particles.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Mesh myMesh;

void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var sh = ps.shape; sh.enabled = true; sh.shapeType = ParticleSystemShapeType.Mesh; sh.mesh = myMesh; } }