public float rateOverTimeMultiplier ;

Description

更改随时间变化速率乘数。

如果只想更改整体速率乘数,则此方法比访问整条曲线更加高效。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 5.0f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var emission = ps.emission; emission.rateOverTimeMultiplier = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); } }