public static RaycastHit2D Linecast (Vector2 start, Vector2 end, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parameters

start线在世界空间中的起点。
end线在世界空间中的终点。
layerMask过滤器,用于仅在特定层上检测碰撞体。
minDepth仅包括 Z 坐标(深度)大于或等于该值的对象。
maxDepth仅包括 Z 坐标(深度)小于或等于该值的对象。

Returns

RaycastHit2D 返回的投射数量。

Description

向场景中的碰撞体投射线段。

linecast 是世界空间中两点之间的一段假想线。在该过程中,可以检测并报告与该线接触的任何对象。它类似于 raycast,不同之处在于,射线投射使用原点和方向指定线条。

This function returns a RaycastHit2D object when the line contacts a Collider in the Scene. The layerMask can be used to detect objects selectively only on certain layers (this allows you to apply the detection only to enemy characters, for example). The direction of the line is assumed to extend from the start point to the end point. Only the first collider encountered in that direction will be reported. Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate.

对于确定视线、炮火击中的目标以及游戏中的许多其他目的来说,线条投射很有用。

注意,该函数将为返回的 RaycastHit2D 对象分配内存。如果需要频繁进行线条投射,可以使用 LinecastNonAlloc 来避免这种开销。

此外,这还将检测位于线条起点的碰撞体。在这种情况下,线条从碰撞体内部开始,并且不与碰撞体表面交叠。这意味着无法计算碰撞法线,在这种情况下,返回的碰撞法线设置为正在测试的线条向量的倒数。这可轻松检测到,因为此类结果始终是 RaycastHit2D 分数为零。

另请参阅:LayerMask 类、RaycastHit2D 类、LinecastAllLinecastNonAllocDefaultRaycastLayersIgnoreRaycastLayerraycastsHitTriggers


public static int Linecast (Vector2 start, Vector2 end, ContactFilter2D contactFilter, RaycastHit2D[] results);

Parameters

start线在世界空间中的起点。
end线在世界空间中的终点。
contactFilter接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度或法线角度。
results用于接收结果的数组。该数组的大小决定可返回的结果的最大数量。

Returns

int 返回放置在 results 数组中的结果数。

Description

向场景中的碰撞体投射线段,并使用 ContactFilter2D 对结果进行过滤。

linecast 是世界空间中两点之间的一段假想线。在该过程中,可以检测并报告与该线接触的任何对象。它类似于 raycast,不同之处在于,射线投射使用原点和方向指定线条。

The overloads of this function with the contactFilter parameter can filter the returned results by the options in ContactFilter2D.

另请参阅:ContactFilter2DRaycastHit2D


Parameters

start线在世界空间中的起点。
end线在世界空间中的终点。
contactFilter接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度或法线角度。
resultsThe list to receive results.

Returns

void Returns the number of results placed in the results list.

Description

Casts a line segment against Colliders in the Scene with results filtered by ContactFilter2D.

A linecast is an imaginary line between two points in world space. Any Collider making contact with this line can be detected and reported. This differs from the similar raycast in that raycasting specifies the line using an origin and direction.

The integer return value is the number of results written into the results list. The results list will be resized if it doesn't contain enough elements to report all the results. This prevents memory from being allocated for results when the results list does not need to be resized, and improves garbage collection performance when the query is performed frequently.

The results can also be filtered by the contactFilter.

另请参阅:ContactFilter2DRaycastHit2D