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Manual
Scripting API
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Manual
Scripting API
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Scripting API
Version:
2019.1
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
GraphicsSettings
.HasShaderDefine
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public static bool
HasShaderDefine
(
Rendering.GraphicsTier
tier
,
Rendering.BuiltinShaderDefine
defineHash
);
Description
如果在为当前
GraphicsTier
编译着色器时设置了着色器定义,则返回 true。
public static bool
HasShaderDefine
(
Rendering.BuiltinShaderDefine
defineHash
);
Description
如果在为给定层编译着色器时设置了着色器定义,则返回 true。