StaticOcclusionCulling

class in UnityEditor

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Description

StaticOcclusionCulling 可用于执行静态遮挡剔除操作。

Static Variables

doesSceneHaveManualPortalsDoes the Scene contain any occlusion portals that were added manually rather than automatically?
isRunning用于检查是否仍在异步生成静态遮挡剔除数据。
umbraDataSizeReturns the size in bytes that the PVS data is currently taking up in this Scene on disk.

Static Functions

Cancel用于取消异步生成静态遮挡剔除数据。
ClearClears the PVS of the opened Scene.
Compute用于生成静态遮挡剔除数据。
GenerateInBackground用于异步计算静态遮挡剔除数据。