Description

单通道 VR 渲染(通过实例化渲染)。

This is an optimization over the StereoRenderingPath.SinglePass method. The Scene graph is traversed only once and there will be only one instanced draw call issued for each render node thus reducing the bandwidth required to render the Scene.

此方法与常规实例化兼容。 需要提供特定硬件支持,才能运行此方法。 主渲染目标必须是一个数组。 场景剔除和阴影贴图渲染在两眼之间处于共享状态。

另请参阅:PlayerSettings.stereoRenderingPath