递增更新计数器。
从 GPU 端更新纹理时,或者需要显式递增计数器时,调用此方法。
using UnityEngine;
public class RenderSomething { RenderTexture m_RT;
void Awake() { m_RT = new RenderTexture(512, 512, 0); }
public void Render(Texture source) { Graphics.Blit(source, m_RT); // We updated the render target on the GPU, so increment the update counter m_RT.IncrementUpdateCount(); } }