根据 translation
的方向和距离移动变换。
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }
将变换沿 X 轴移动 /x/、沿 Y 轴移动 /y/、沿 Z 轴移动 /z/。
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }
根据 translation
的方向和距离移动变换。
相对于 relativeTo
的本地坐标系应用移动。
如果 relativeTo
为 null,则相对于世界坐标系应用移动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
将变换沿 X 轴移动 /x/、沿 Y 轴移动 /y/、沿 Z 轴移动 /z/。
相对于 relativeTo
的本地坐标系应用移动。
如果 relativeTo
为 null,则相对于世界坐标系应用移动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }