public void Translate (Vector3 translation);
public void Translate (Vector3 translation, Space relativeTo= Space.Self);

Description

根据 translation 的方向和距离移动变换。

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }

public void Translate (float x, float y, float z);
public void Translate (float x, float y, float z, Space relativeTo= Space.Self);

Description

将变换沿 X 轴移动 /x/、沿 Y 轴移动 /y/、沿 Z 轴移动 /z/。

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }

public void Translate (Vector3 translation, Transform relativeTo);

Description

根据 translation 的方向和距离移动变换。

相对于 relativeTo 的本地坐标系应用移动。 如果 relativeTo 为 null,则相对于世界坐标系应用移动。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }

public void Translate (float x, float y, float z, Transform relativeTo);

Description

将变换沿 X 轴移动 /x/、沿 Y 轴移动 /y/、沿 Z 轴移动 /z/。

相对于 relativeTo 的本地坐标系应用移动。 如果 relativeTo 为 null,则相对于世界坐标系应用移动。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }